Easy to learn, easy to play - but epic battles are sure to ensue when you try to beat your friends at it!

Not really! The score is calculated on the fly as you place the numbers on the board and it will be
shown over the last number you placed, inside the score bubble

The bubble only shows up if the move you have placed is valid. But be aware:

the first two numbers that you place may not be valid by themselves, but the third number you place might make them valid! For example, if you place [5 2], then the sequence is not valid by itself yet, because 5 and 2 differ by 3 instead of by 1 (according to the second rule). But, if you then place 7, you will have [5 2 7] which is a valid sequence according to the first rule, since 5 + 2 = 7.

In that case the score bubble will not show up until you place the 7.

the first two numbers that you place may not be valid by themselves, but the third number you place might make them valid! For example, if you place [5 2], then the sequence is not valid by itself yet, because 5 and 2 differ by 3 instead of by 1 (according to the second rule). But, if you then place 7, you will have [5 2 7] which is a valid sequence according to the first rule, since 5 + 2 = 7.

In that case the score bubble will not show up until you place the 7.

Play with a Facebook friend, choose a random opponent, invite a friend by email
or Yushino username, or pass the phone (or tablet) and play with a friend.

Create a Yushino sequence on the board by placing tiles vertically or horizontally.
The very first sequence must touch the central square:

Subsequent sequences must connect to previously played sequences

Shuffle the numbers in your rack by shaking your device.
Click to sort them

When you've placed your numbers, tap play and we'll send your move to your friend.

You might want to try the Coach. She's going to tell you how good your sequence is - and she won't rat on you either!

You can exchange your numbers if you don't like them, but you will lose a turn. You cannot exchange numbers in two consecutive turns or if there are less than 7 numbers left.

But maybe before you exchange numbers you might want to check what's left in the bag.

While you're waiting for their move, chat your friend up; who knows, maybe it breaks their concentration!

Or start another game - hey, it's free!

All your current games are listed in your main screen. First the games where
it is your turn to play, then the ones where it is your friends' turn. If your notifications are enabled in your phone's settings, we will send you a notification when it's your turn to play.

If your friends are taking too long to play you can send them a reminder.

You can find out at any time how many numbers are left using the "numbers left" button

The score for each number is the number itself (so an 8 scores an 8 and a 0 scores a 0) and blanks score 0 points regardless of what number you make them to be.

You get a 100 extra points if you play all 7 tiles in one move!

Doubles the number Triples the number

Doubles the sequence Triples the sequence

Try combining more than one bonus squares to get your numbers multiplied more than once.

The game ends when you play all your numbers or when you or your friend

use "pass" 3 times in a row.

If you use up your numbers first, you get the numbers in your friend's rack added to your final score, and your friend has them subtracted from their score!
use "pass" 3 times in a row.

You can end a game early if it's your turn by tapping "Resign"

If it's not your turn and your friend stops playing the game - even after you've reminded them repeatedly! - they will be resigned automatically after some time.

Use Settings to change or create a Yushino username or password, or to update your email or cell number, or log out of your account if someone else wants to log in on your device.

© Yushino LLC, 2012-2013